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World's Most Popular Time-Management Game Series Introduces New Casual Game
SEATTLE, WA --(Marketwired - February 26, 2016) - RealNetworks' GameHouse division, one of the world's largest developers, publishers and distributors of casual games, is launching Delicious -- Emily's Cook & Go, a new time-management game in the popular casual game series, Delicious. This special edition game is to celebrate the series' 10th anniversary and 20 million mobile downloads worldwide.
How it started
The first edition in the now top-ranked series was released in 2006. It focused on challenging time-management gameplay: serving a variety of food in numerous types of restaurants. The creators discovered, however, that fans loved the main character, Emily, so they created more possibilities for Emily to develop her own personality. The series evolved into a storyline based game that supersedes any casual game category and attracts millions of players globally.
Anniversary edition fulfills fans' desire for endless gameplay
"I'm working my way through Delicious games slowly, so I can make it last as long as possible!" (Facebook fan, California, US)
This special edition of Delicious is again all about serving food. Together with Emily, players travel to Hawaii, Holland, Brazil and many other locations. It's designed for players to master their time management skills and to enjoy endless gameplay on the go.
Michel Maas, creative director of Delicious, says, "The story saga will definitely continue in following games, but with this special edition we have the chance to surprise our fans with something unique. With Delicious -- Emily's Cook & Go we're going back to basics of time-management, only with today's quality and settings in locations throughout the world."
For more details:
GameHouse develops and distributes games that people love to play and share -- all across the widest mix of channels including social, smartphone, tablets, and desktop. Today millions of players enjoy GameHouse games, a number that grows daily through a diverse business model that includes direct-to-consumer websites, social game development, and cross platform publishing, licensing, and technology.
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